Showing posts with label CaptMcBadass. Show all posts
Showing posts with label CaptMcBadass. Show all posts

Tuesday, November 12, 2013

Things that are easy to miss

Captain McBadass has contributed this list of things that are either easy to miss, or easy to mess up.

"Also for all the other Kill Team players, I've been rereading the rules and I've noticed a few things I think everyone, myself included, have been messing up.

1. Running is affected by difficult terrain.

2. Leaders and only leaders are characters and are therefore subject to challenges, look out sir, and precision strikes.

3. You declare ALL charges on a model before overwatch happens, and then all wounds from overwatch are applied to the closest charging model.

4. A unit in combat with a knocked down or stunned model may not direct any attacks to those models if there is a standing enemy model also in base to base. Also if you have a knocked down model and a standing model engaged in the same combat, the knocked down one may crawl away 3 inches if his turn comes before or at the same time as the standing one.

5. Unless it says so in the mission objectives, Running Away does not automatically mean a loss. You can actually still win through mission objectives despite running away.

6. When charging through difficult terrain, you still roll 2d6 for distance, but that distance is halved just like normal movement and running.

7. Grenades are one use only. Which means if you charge through difficult terrain you need to say whether or not you are using assault grenades. And if you do, you no longer have them for the rest of the game.

8. If a blast weapon scatters into a wall, it detonates at the wall, hitting anyone there as normal.

9. You can still charge an enemy if you can't get into base to base with it as long as you can get into base with a friendly unit in combat with it, but if you are only in base with a friendly unit, you can only get a max of one attack."

Thunder of Fenris

Capt. McBadass's kill team,Thunder of Fenris

Faction: Space Wolves

Leader: Ivan Son-of-Storms; Rune Skald  74pts
Wargear: Power Armor, Force Axe, Bolt Pistol, Chooser of the Slain, Wolftooth Necklace.
XP 9/ Lvl 4
Advances: Additional Psychic Power, +2 Str, +1 Attack

Special:

Kruger One-Eye; Long Fang  47pts
Wargear: Power Armor, CC Weapon, Plasma Cannon w/ Suspensers
XP 4/ Lvl 2
Advances: +1 Toughness, +1 Init
Injuries: Madness (Rage and Fearless)

Rengar Wolfbrother; Thunderwolf Cavalry  52pts
Wargear: Thunderwolf, Power Armor, Chainsword, Bolt Pistol
XP 5/ Lvl 2
Advances: Mighty Blow, Never Tell Me the Odds

Core:

Fury of Fenris; Grey Hunter Pack  83pts
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Plasma Gun, Bolt Pistol, Chainsword
XP 4/ Lvl 2
Advances: +1 Str, +1 Toughness

Wednesday, October 23, 2013

Strikeforce Broadsword

Capt. McBadass' Kill Team, Strikeforce Broadsword

Faction: Grey Knights

Sacred Brother Atarian; XP 16/ Lvl 6
Wargear: Nemesis Daemon Hammer, Purity Seal
Advances: Intimidating, +1 S, +1 Ld, +2 Init, +1 Attack

Core: Grey Knight Terminator, XP 9/ Lvl 4
Wargear: Nemesis Halberd
Advances: +1 Ld, +1 WS, +1 Init, +1 Attack

Core: Grey Knights, XP 9/ Lvl 4, pts - 145
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Daemon Hammer; (pts - 31)
Grey Knight - Nemesis Scimitars; (pts - 31)
Grey Knight - The Daemon's Due; (pts - 31)
Advances: +1 WS, +1 BS, +1 Init

Relics Found
The Daemon's Due: Relic Psycannon with Blind, Poison (4+), Master Crafted