Captain McBadass has contributed this list of things that are either easy to miss, or easy to mess up.
"Also for all the other Kill Team
players, I've been rereading the rules and I've noticed a few things I
think everyone, myself included, have been messing up.
1. Running is affected by difficult terrain.
2. Leaders and only leaders are characters and are therefore subject to challenges, look out sir, and precision strikes.
3.
You declare ALL charges on a model before overwatch happens, and then
all wounds from overwatch are applied to the closest charging model.
4.
A unit in combat with a knocked down or stunned model may not direct
any attacks to those models if there is a standing enemy model also in
base to base. Also if you have a knocked down model and a standing model
engaged in the same combat, the knocked down one may crawl away 3
inches if his turn comes before or at the same time as the standing one.
5.
Unless it says so in the mission objectives, Running Away does not
automatically mean a loss. You can actually still win through mission
objectives despite running away.
6. When charging through
difficult terrain, you still roll 2d6 for distance, but that distance is
halved just like normal movement and running.
7. Grenades are
one use only. Which means if you charge through difficult terrain you
need to say whether or not you are using assault grenades. And if you
do, you no longer have them for the rest of the game.
8. If a blast weapon scatters into a wall, it detonates at the wall, hitting anyone there as normal.
9.
You can still charge an enemy if you can't get into base to base with
it as long as you can get into base with a friendly unit in combat with
it, but if you are only in base with a friendly unit, you can only get a
max of one attack."
Showing posts with label CaptMcBadass. Show all posts
Showing posts with label CaptMcBadass. Show all posts
Tuesday, November 12, 2013
Thunder of Fenris
Capt. McBadass's kill team,Thunder of Fenris
Faction: Space Wolves
Leader: Ivan Son-of-Storms; Rune Skald 74pts
Wargear: Power Armor, Force Axe, Bolt Pistol, Chooser of the Slain, Wolftooth Necklace.
XP 9/ Lvl 4
Advances: Additional Psychic Power, +2 Str, +1 Attack
Special:
Kruger One-Eye; Long Fang 47pts
Wargear: Power Armor, CC Weapon, Plasma Cannon w/ Suspensers
XP 4/ Lvl 2
Advances: +1 Toughness, +1 Init
Injuries: Madness (Rage and Fearless)
Rengar Wolfbrother; Thunderwolf Cavalry 52pts
Wargear: Thunderwolf, Power Armor, Chainsword, Bolt Pistol
XP 5/ Lvl 2
Advances: Mighty Blow, Never Tell Me the Odds
Core:
Fury of Fenris; Grey Hunter Pack 83pts
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Plasma Gun, Bolt Pistol, Chainsword
XP 4/ Lvl 2
Advances: +1 Str, +1 Toughness
Faction: Space Wolves
Leader: Ivan Son-of-Storms; Rune Skald 74pts
Wargear: Power Armor, Force Axe, Bolt Pistol, Chooser of the Slain, Wolftooth Necklace.
XP 9/ Lvl 4
Advances: Additional Psychic Power, +2 Str, +1 Attack
Special:
Kruger One-Eye; Long Fang 47pts
Wargear: Power Armor, CC Weapon, Plasma Cannon w/ Suspensers
XP 4/ Lvl 2
Advances: +1 Toughness, +1 Init
Injuries: Madness (Rage and Fearless)
Rengar Wolfbrother; Thunderwolf Cavalry 52pts
Wargear: Thunderwolf, Power Armor, Chainsword, Bolt Pistol
XP 5/ Lvl 2
Advances: Mighty Blow, Never Tell Me the Odds
Core:
Fury of Fenris; Grey Hunter Pack 83pts
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Plasma Gun, Bolt Pistol, Chainsword
XP 4/ Lvl 2
Advances: +1 Str, +1 Toughness
Wednesday, October 23, 2013
Strikeforce Broadsword
Capt. McBadass' Kill Team, Strikeforce Broadsword
Faction: Grey Knights
Sacred Brother Atarian; XP 16/ Lvl 6
Wargear: Nemesis Daemon Hammer, Purity Seal
Advances: Intimidating, +1 S, +1 Ld, +2 Init, +1 Attack
Core: Grey Knight Terminator, XP 9/ Lvl 4
Wargear: Nemesis Halberd
Advances: +1 Ld, +1 WS, +1 Init, +1 Attack
Core: Grey Knights, XP 9/ Lvl 4, pts - 145
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Daemon Hammer; (pts - 31)
Grey Knight - Nemesis Scimitars; (pts - 31)
Grey Knight - The Daemon's Due; (pts - 31)
Advances: +1 WS, +1 BS, +1 Init
Relics Found
The Daemon's Due: Relic Psycannon with Blind, Poison (4+), Master Crafted
Faction: Grey Knights
Sacred Brother Atarian; XP 16/ Lvl 6
Wargear: Nemesis Daemon Hammer, Purity Seal
Advances: Intimidating, +1 S, +1 Ld, +2 Init, +1 Attack
Core: Grey Knight Terminator, XP 9/ Lvl 4
Wargear: Nemesis Halberd
Advances: +1 Ld, +1 WS, +1 Init, +1 Attack
Core: Grey Knights, XP 9/ Lvl 4, pts - 145
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Daemon Hammer; (pts - 31)
Grey Knight - Nemesis Scimitars; (pts - 31)
Grey Knight - The Daemon's Due; (pts - 31)
Advances: +1 WS, +1 BS, +1 Init
Relics Found
The Daemon's Due: Relic Psycannon with Blind, Poison (4+), Master Crafted
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