Wednesday, November 20, 2013

Trench Dogs

Best Guy Ever's kill team, The Trench Dogs

Faction: Death Korps of Krieg (Imperial Guard)

Leader: Lieutenant 143-24-6, xp/lvl - 0/0, pts - 35
Wargear: Antax-Pattern Carapace Armor, Vox

Special: Storm Trooper Colour Sergeant 143-24-6, xp/lvl - 0/0, pts -25
Wargear: Honoured Standard

Special: Sentinel 143-24-1, pts - 50
Wargear: Lascannon
Special Rules: Non-flammable, Non-learning

Core: Infantry Squad 143-24-6-1, xp/lvl - 0/0, pts - 40
Wargear: Plasma Gun
Special Rules: Squad

Core: Infantry Squad 143-24-6-1, xp/lvl - 0/0, pts - 40
Wargear: Plasma Gun
Special Rules: Squad
Core: Sergeant Watchmaster 143-24-6-1, xp/lvl - 0/0, pts - 20
Wargear: Plasma Pistol

Core: Infantry Squad 143-24-6-2, xp/lvl - 0/0, pts - 40
Wargear: Plasma Gun
Special Rules: Squad

Tuesday, November 12, 2013

Things that are easy to miss

Captain McBadass has contributed this list of things that are either easy to miss, or easy to mess up.

"Also for all the other Kill Team players, I've been rereading the rules and I've noticed a few things I think everyone, myself included, have been messing up.

1. Running is affected by difficult terrain.

2. Leaders and only leaders are characters and are therefore subject to challenges, look out sir, and precision strikes.

3. You declare ALL charges on a model before overwatch happens, and then all wounds from overwatch are applied to the closest charging model.

4. A unit in combat with a knocked down or stunned model may not direct any attacks to those models if there is a standing enemy model also in base to base. Also if you have a knocked down model and a standing model engaged in the same combat, the knocked down one may crawl away 3 inches if his turn comes before or at the same time as the standing one.

5. Unless it says so in the mission objectives, Running Away does not automatically mean a loss. You can actually still win through mission objectives despite running away.

6. When charging through difficult terrain, you still roll 2d6 for distance, but that distance is halved just like normal movement and running.

7. Grenades are one use only. Which means if you charge through difficult terrain you need to say whether or not you are using assault grenades. And if you do, you no longer have them for the rest of the game.

8. If a blast weapon scatters into a wall, it detonates at the wall, hitting anyone there as normal.

9. You can still charge an enemy if you can't get into base to base with it as long as you can get into base with a friendly unit in combat with it, but if you are only in base with a friendly unit, you can only get a max of one attack."

Thunder of Fenris

Capt. McBadass's kill team,Thunder of Fenris

Faction: Space Wolves

Leader: Ivan Son-of-Storms; Rune Skald  74pts
Wargear: Power Armor, Force Axe, Bolt Pistol, Chooser of the Slain, Wolftooth Necklace.
XP 9/ Lvl 4
Advances: Additional Psychic Power, +2 Str, +1 Attack

Special:

Kruger One-Eye; Long Fang  47pts
Wargear: Power Armor, CC Weapon, Plasma Cannon w/ Suspensers
XP 4/ Lvl 2
Advances: +1 Toughness, +1 Init
Injuries: Madness (Rage and Fearless)

Rengar Wolfbrother; Thunderwolf Cavalry  52pts
Wargear: Thunderwolf, Power Armor, Chainsword, Bolt Pistol
XP 5/ Lvl 2
Advances: Mighty Blow, Never Tell Me the Odds

Core:

Fury of Fenris; Grey Hunter Pack  83pts
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Boltgun, Bolt Pistol, Chainsword
Grey Hunter: Plasma Gun, Bolt Pistol, Chainsword
XP 4/ Lvl 2
Advances: +1 Str, +1 Toughness

Wednesday, November 6, 2013

Kill Team Iron Fury

After Lexicanum Bannir suffered a chest injury early in his mission and Clave Cumhacht lost a significant number of battle brothers, they were recalled back to the strike cruiser. Relieving them are the Clan Champion, Bren'Tar, and a pair of veterans from Clave Casur, Garrek and Malifess. Mor'Cells and Clave Celeritus will remain in the field, under new command.

Dancy Pants' Kill Team, Iron Fury.


Faction: Space Marines (Iron Hands)

Leader: Clan Champion Bren'Tar, xp/lvl - 20/7, pts - 77
Special Rules: Chapter Tactics, ATSKNF, Inspiring Presence, Honor or Death, Duelist, Counter Attack, Medic
Wargear: Ferrous Beacon, Storm Shield, Artificer Armor, Frag & Krak Grenades
Advancements - Counter Attack, +1 WS, +1 W, +1 A, +1 S, Medic

Special: Honor Guard Mor'Cells, xp/lvl - 9/4, pts - 39
Special Rules: Chapter Tactics, ATSKNF, Dodge, Counter Attack, Combat Finesse, Hammer of Wrath
Wargear: Relic Blade, Bolt Pistol, Boltgun, Frag & Krak Grenades, Artificer Armor
Advancements - +1 I, Dodge, Counter Attack, Combat Finesse, Hammer of Wrath

Special: Sternguard Veteran Garrek, xp/lvl - 8/3, pts - 40
Special Rules: Chapter Tactics, ATSKNF
Wargear: Plasma Gun, Bolt Pistol, Special Ammunition, Frag & Krak Grenades
Advancements - +1 S

Special: Sternguard Veteran Malifess, xp/lvl - 0/0, pts - 22

Special Rules: Chapter Tactics, ATSKNF
Wargear: Bolt Gun, Bolt Pistol, Special Ammunition, Frag & Krak Grenades


Core: Tactical Group Clave III - Celeritus, xp/lvl - 9/4, pts - 105
Special Rules: Chapter Tactics, ATSKNF
Wargear
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 18)
Battle Brother 2: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 18)
Battle Brother 3: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 18)
Battle Brother 4: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 18)
Battle Brother 5: Bolt Pistol, Plasma Gun, Frag & Krak Grenades (pts - 33)
Advancements - +1 Ld, +1 A, +1 T, +1 BS

Core: Tactical Group Clave VIII - Cumhacht, xp/lvl - 2/1, pts - 100
Special Rules: Chapter Tactics, ATSKNF
Wargear
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 15)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 15)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 15)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 15)
Battle Brother 1: Bolt Pistol, Missile Launcher, Suspensors, Frag & Krak Grenades (pts - 40)
Advancements - +1 BS

Unique Wargear Found
Ferrous Beacon - Blinding Thunder Hammer

So far, Kill Team Iron Fury has fought against Space Wolves twice and the Grey Knights once. Soundly defeating each once, they charged with confidence into a weakened Space Wolves position. However, bad luck, good shooting, and a lot of lightning saw the Kill Team rout and decide to fight another day. Bren'Tar's skill and fury on the battle field continues to shine, and the Iron Council will continue to observe his progress.

Clave Cumhacht has returned to the fight, upgraded with suspensors for their missile launcher.  Veteran Malifess was struck down in battle and had to return to the Apothecarion aboard the Strike Cruiser in orbit. He has since returned, though it will take time before he regains his battle rhythm. Bren'Tar has also been granted use of the Ferrous Beacon, a modified Thunder Hammer that blinds its unworthy victims.

Monday, November 4, 2013

Early lessons

After playing a few games with my Iron Hands, against Raven Guard (BOO!), Tau, and Death Guard Terminators, I've learned a few things.

The most important thing I've learned is that the tide of the game ebbs and flows. You can be doing really well, and then suddenly your kill team loses their forward momentum and you're left wondering what just happened. The game isn't over until the victory points are tallied. You may realize that, with secondary objectives, that it's a tie, or that the person that appeared to be losing just squeaked out a win.

Another thing I learned is that, if you're playing with the option injury table (Knocked Down, Stunned, Out of Action), then Instant Death weapons are HUGE! Normally, a combi-plasma or power sword would just paste one of my marines off the battle field. However, with the possibility of becoming a casualty only being 1/3, weapons lose a lot of their effectiveness if they do not cause Instant Death. It's good that there isn't a whole lot of Strength 8 stuff out there, but it can really put a bull's eye on the head of anyone carrying a Thunder Hammer, Power Klaw, or Missile Launcher.

Perhaps the hardest thing to learn is that this game is meant to epitomize the "Rule of Cool". It's not meant to be a broken, Win-At-All-Costs game. It's supposed to be a fun and action-packed narrative. The rules of 40k are already fairly unrealistic in certain aspects, and bringing it down to skirmish level makes it even harder. It's important to recognize when what you're doing loses a bit of the spirit of the game in the quest to get that win.

And probably the harshest reality of the game is that, even if you win the battle, you could come out of it in worse shape than the guy that lost. My first "official" game in the campaign saw my lexicanum librarian suffer a serious chest injury, dropping him to Toughness 3, while leveling up to Strength 5. I don't see him lasting too much longer unless he levels up and gets the +1 Toughness to get back to 4.

Friday, November 1, 2013

Kill Team Cratus

Huntaro's Kill Team, Kill Team Cratus

Faction: Flesh Tearers (Blood Angels)

Team Leader: Brother Sachiel (Sanguinary Priest), xp/lvl-0/0
Wargear: Power Armor, Bolt Pistol, Power Sword, Blood Chalice, Frag and Krak Grenades, Refractor Field, Blood Vial
Special Rules: And They Shall Know No Fear, The Red Thirst

Special: Brother-Sergeant Nothos (Sternguard Veteran), xp/lvl-0/0
Wargear: Power Armor, Bolt Pistol, Bolter, Special Ammunition, Frag and Krak Grenades
Special Rules: And They Shall Know No Fear, The Red Thirst

Special: Brother Ochos (Sternguard Veteran), xp/lvl-0/0
Wargear: Power Armor, Bolt Pistol, Bolter, Special Ammunition, Frag and Krak Grenades
Special Rules: And They Shall Know No Fear, The Red Thirst

Special: Brother Titurel (Vanguard Veteran), xp/lvl-0/0
Wargear: Power Armor, Bolt Pistol, Power Sword, Frag and Krak Grenades
Special Rules: And They Shall Know No Fear, The Red Thirst, Heroic Intervention

Core: Combat Squad Scharos (Death Company), xp/lvl-0/0
Wargear: Power Armor, Bolter, Frag and Krak Grenades
Wargear: Power Armor, Bolter, Frag and Krak Grenades
Wargear: Power Armor, Bolter, Frag and Krak Grenades
Wargear: Power Armor, Bolt Pistol, Combat Blade, Frag and Krak Grenades
Special Rules: Black Rage, Crazed, Fearless, Feel No Pain, Furious Charge, Relentless

Donovan's Raiders

Mozz's Kill Team, Donovan's Raiders

Faction - Imperial Guard

Leader: Junior Officer Lt. Isaac "5 Saves" Donovan, xp/lvl - 0/0, pts - 50
Special Rules: Junior Officer, Inspiring Presence
Wargear: Laspistol, Frag Grenades, Antax Armor, Macharian Cross, Power Sword

Special: Medic Cpl. Rees Mayer, xp/lvl - 0/0, pts -35
Wargear: Lasgun, CCW, Frag Grenades, Medi-Pack, Honored Standard

Special: Ratling Sgt. Smalls, xp/lvl - 0/0, pts -10
Special Rules: Infiltrate, Stealth
Wargear: Sniper Rifle, Laspistol

Special: Ratling Cpl. Simon Quigley, xp/lvl - 0/0, pts -10
Special Rules: Infiltrate, Stealth
Wargear: Sniper Rifle, Laspisto

Special: Ratling Sgt. Walter Kegan, xp/lvl - 0/0, pts -10
Special Rules: Infiltrate, Stealth
Wargear: Sniper Rifle, Laspistol
Core: Infantry Squad Alpha, xp/lvl - 0/0, pts - 40
Special Rules: Squad
Squad Member 1: Lasgun, CCW, Frag Grenades
Squad Member 2: Lasgun, CCW, Frag Grenades
Squad Member 3: Lasgun, CCW, Frag Grenades
Squad Member 4: Lasgun, CCW, Frag Grenades
Squad Member 5: Plasma Gun, CCW, Frag Grenades

Core: Infantry Squad Bravo, xp/lvl - 0/0, pts - 40
Special Rules: Squad
Squad Member 1: Lasgun, CCW, Frag Grenades
Squad Member 2: Lasgun, CCW, Frag Grenades
Squad Member 3: Lasgun, CCW, Frag Grenades
Squad Member 4: Lasgun, CCW, Frag Grenades
Squad Member 5: Plasma Gun, CCW, Frag Grenades

Core: Infantry Squad Charlie, xp/lvl - 0/0, pts - 30
Special Rules: Squad
Squad Member 1: Lasgun, CCW, Frag Grenades
Squad Member 2: Lasgun, CCW, Frag Grenades
Squad Member 3: Lasgun, CCW, Frag Grenades
Squad Member 4: Lasgun, CCW, Frag Grenades
Squad Member 5: Flamer, CCW, Frag Grenades

Wednesday, October 23, 2013

Desciples of Vengeance

Best Guy Ever's Kill Team, Desciples of Vengeance

Faction: Dark Angels

Leader: Ravenwing Sergeant Dominus, xp/lvl - 0/0, pts -72
Wargear: Plasma Talon, Heavenfall Blade

Special: Black Knight Brother Gideon, xp/lvl - 0/0, pts -42

Special: Black Knight Brother Gideon, xp/lvl - 0/0, pts -42

Core: Biker Squadron Aquila, xp/lvl - 0/0, pts -81
Bikers x3

Scions of Justice

Best Guy Ever's kill team, Scions of Justice

Faction: Grey Knights

Leader: Paladin Champion, xp/lvl - 0/0, pts - 130
Wargear: Narthecium, Warding Staff, Bionics

Core: Terminator - Brother Lotharius, xp/lvl - 0/0, pts - 40
Wargear: Halberd

Core: Terminator - Brother Nicator, xp/lvl - 0/0, pts - 40
Wargear: Halberd

Core: Terminator - Brother Thaddius, xp/lvl - 0/0, pts - 40
Wargear: Halberd

Raven's Dirge

FallenRob's Kill Team, Raven's Dirge

Faction: Space Marines (Raven Guard)

Veteran Sergeant Egard 84 pts
   -Jump Pack
   -Master Crafted Thunder Hammer
   -Purity Seal


Special:
Apothecary Allen 45 pts
   -Jump Pack

Vanguard Poe 36 pts
   -Jump Pack
   -Lightning Claw

Core:
Assault Marine (Red Shirt 1) 17 pts

Assault Marine (Red Shirt 2) 17 pts

Assault Marine (Red Shirt 3) 17 pts

Assault Marine (Red Shirt 4) 17 pts

Assault Marine (Red Shirt 5) 17 pts

Grey Death

Paladin's Kill Team, Grey Death

Faction: Chaos Space Marines
Team Points Score: 318
Reqisition: 16

Leader: Aspiring Champion Sergeant Theadas, 91 points,  xp/lvl - 9/3 Earned +1LD, Medic, -1BS from a wound, +1 WS, +1 Atk
Wargear: Power Armor, Bolt Pistol, Frag & Krak Grenades, Aura of Dark Glory, Blight Grenades, Cithlothian Blade, Chaos Bike
Special Rules: Accursed Crusader (counts as Death Guard, grants Fearless, Feel No Pain, and immunity Poisoned Weapons, must buy Mark of Nurgle), Mark of Nurgle, Champion of Traitors, Champion of Chaos
Advances:  +1LD, Medic, -1BS from a wound, +1 WS, +1 Atk

Special: Plague Marine Caedes, 39 points, xp/lvl - 7/2, earned Crack Shot and +1 BS
Wargear: Power Armor, Bolt Pistol, Plasmagun, Plague Knife, Blight & Krak Grenades
Special Rules: Fearless, Feel No Pain, Mark of Nurgle, Crack Shot
Advances: Crack Shot, +1 BS

Special Plague Marine 1:

Wargear: Power Armor, Bolt Pistol, Boltgun, Plague Knife, Blight & Krak Grenades;
Special Rules: Fearless, Feel No Pain, Mark of Nurgle
Advances: Lads Got talent, +1 Strength

Core: Plague Marine Group Squad Famine, 72 points, xp/lvl - 6/2, earned +1attack,
Special Rules: Fearless, Feel No Pain, Mark of Nurgle
Wargear
Plague Marine 2: Power Armor, Bolt Pistol, Boltgun, Plague Knife, Blight & Krak Grenades
Plague Marine 3: Power Armor, Bolt Pistol, Boltgun, Plague Knife, Blight & Krak Grenades
Advances: +1 A, Lad's Got Talent

Chaos Bike Group Squad Deathwind, 102 points, xp/lvl - 2/1
Special Rules: Accursed Crusader (counts as Death Guard, grants Fearless, Feel No Pain, and immunity Poisoned Weapons, must buy Mark of Nurgle), Mark of Nurgle
Wargear
Bike 1: Power Armor, Bolt Pistol, Close Combat Weapon, Plasmagun, Frag & Krak Grenades, Chaos Bike
Bike 2: Power Armor, Bolt Pistol, Close Combat Weapon, Twin-Linked Boltgun, Frag & Krak Grenades, Chaos Bike
Bike 3: Power Armor, Bolt Pistol, Close Combat Weapon, Twin-Linked Boltgun, Frag & Krak Grenades, Chaos Bike
Advances: +1 BS

Sitting atop a palanquin hefted by nurglings Theadas mused over the recent forays into the materium. A strike against the Sons of Russ had cost him an eye. While resting after defeating both a wolf rider and his accompanying psyker the Champion had been taken unaware. The combat knife had wedge itself firmly through his socket and cut across much of the helmet, virtually destroying it. Quickly Theadas called a retreat back into the warp to recover, happy with their spread of Nurgle's great gift at the cost of none of their own.

Next he made a pinpoint strike against two of his much hated foes. A sergeant of the False Emperor's first legion, the Dark Angels, had been in talks with a Recon Team from the Tau Sept, relaying information from some lone Eldar force on some mission. Theadas made haste and called forth his growing warband to war coming up upon them while they fought against the Eldar. Taken by surprise his enemies were crushed between both blades and bolts, but stragglers survived. However they were paid no head and drunk with success Theadas rode onward with his warband chasing after the Eldar.

Cornering them in another section of the Hive's city he made ready to fight, only to despair in the sight of the eldritc abomination accompanying the warlock. Large constructs virtually immune to Nurgle's blessings. After a quick bout of curses at his foes Theadas cried out for Nurgles aid before heading in to smite the witch. Blazing forward his band fired round after round of bolts with plasma streaming by to little effect. Then the two sides meet in a titanic brawl. Theadas looked hard into the warlock's helm as his enemy built up psychic might to empower the constructs and himself again, continuing to make them immune, but aid came from the warp. Vicious predators attacked the psyker wounding him enough to retreat. However his guards quickly countered and despite their losses forced Theadas off his bike and the rest of the team to fall back.

Despite the two recently losses however Theadas was still in a relatively good mood. more reinforcements had come at his call and now his warband was stronger then ever before. By Nurgle's will they would ride forth once again soon. Leaving their small frigate they would dare another raid seeking to find another forgotten relic, like his own blade. The great Warlord Mors, Herald of Nurgle's Wrath, would bless them with new gift of contagion upon their return and if Theadas was especially lucky maybe fate would smile upon him and grant him demonhood as well, so he could follow his lord and truly enter the Great Game fighting at their Father's side. 

Strikeforce Broadsword

Capt. McBadass' Kill Team, Strikeforce Broadsword

Faction: Grey Knights

Sacred Brother Atarian; XP 16/ Lvl 6
Wargear: Nemesis Daemon Hammer, Purity Seal
Advances: Intimidating, +1 S, +1 Ld, +2 Init, +1 Attack

Core: Grey Knight Terminator, XP 9/ Lvl 4
Wargear: Nemesis Halberd
Advances: +1 Ld, +1 WS, +1 Init, +1 Attack

Core: Grey Knights, XP 9/ Lvl 4, pts - 145
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Halberd; (pts - 26)
Grey Knight - Nemesis Daemon Hammer; (pts - 31)
Grey Knight - Nemesis Scimitars; (pts - 31)
Grey Knight - The Daemon's Due; (pts - 31)
Advances: +1 WS, +1 BS, +1 Init

Relics Found
The Daemon's Due: Relic Psycannon with Blind, Poison (4+), Master Crafted 

Kill Team Iron Malice

Dancy Pants' Kill Team, Iron Malice.


Faction: Space Marines (Iron Hands)

Leader: Lexicanum Bannir, xp/lvl - 0/0, pts - 45
Special Rules: Chapter Tactics, ATSKNF, Inspiring Presence, Psyker (lvl 1)
Wargear: Force Sword, Bolt Pistol, Frag & Krak Grenades, Power Armor
Advancements - None

Special: Honor Guard Mor'Cells, xp/lvl - 0/0, pts - 35
Special Rules: Chapter Tactics, ATSKNF
Wargear: Relic Blade, Bolt Pistol, Boltgun, Frag & Krak Grenades, Artificer Armor
Advancements - None

Core: Tactical Group Clave III - Celeritus, xp/lvl - 0/0, pts - 89
Special Rules: Chapter Tactics, ATSKNF
Wargear
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 2: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 3: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 4: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 5: Bolt Pistol, Plasma Gun, Frag & Krak Grenades (pts - 29)

Core: Tactical Group Clave VIII - Cumhacht, xp/lvl - 0/0, pts - 89
Special Rules: Chapter Tactics, ATSKNF
Wargear
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 1: Bolt Pistol, Boltgun, Frag & Krak Grenades (pts - 14)
Battle Brother 1: Bolt Pistol, Missile Launcher, Frag & Krak Grenades (pts - 29)

Lexicanum Bannir and Honor Guard Mor'Cells


Clave Celeritus

 
Clave Cumhacht



Kill Team Iron Malice